Blood of Crows
Koram swung his Crystal Sword at the vile druid with a snarl of rage. The magical blade bit deep and the druid screamed out in pain. Then exploded into a half a dozen crows that flew off madly in all directions. Chalk stood with his mouth agape.
“I did not see that one coming,” the wizard finally said.
“He cannot run forever,” Koram commented.
“Maybe not, but all he has to do is fly for a short distance and he has a good head start on us,” Chalk replied.
Blood of Crows (Druid)
Range: Self or Touch
Duration: One turn per level of druid
When cast the Blood of Crows (or Bats) spell grants the caster or one that he or she touches a temporary escape from a deadly situation. When the affected person reaches ten hit points or less their body spontaneously explodes into six crows (or bats) each with two hit points. These animals can scatter in all directions and if at least one remains alive after one turn then the target of the spell will appear on the spot where their body became the flying animals, complete with ten hit points.