Jug of Dooms
“Skewered by kobolds!” Koram said in dismay as he looked at the small scrap of paper in his hand.
Valance chuckled then read his.
“Stabbed in the gut at a gambling table!” exclaimed the priest of the Spider God. “Maybe I should rethink the game tonight.”
Chalk rolled his eyes and drew a Fate from the jug held by the ancient astrologer.
“What does it say?” Koram asked after he saw the serious look on the wizard’s face.
“It is impossible, this cannot be right,” Chalk said in disbelief.
“The Jug of Dooms never is wrong, but it doesn’t mean that this will be your end, just that this the next thing that could be your demise,” commented the astrologer.
Chalk shook his head and tossed the scrap of paper aside, walking out into the night air.
Valance bent and retrieved the bit of parchment from the floor and read it.
“Go, keep an eye on him!” Valance hissed at the fighter.
“Why what does it say?” Koram asked.
“It says, ‘By your own hand’”, replied the priest of the Spider God.
Jugs of Doom are rare, thought to be distributed by the servants of the gods of Fate and are very rare, usually found in the possession of soothsayers, astrologists, fortunetellers and the like. The mysterious ‘dooms’ within never seem to run out and one can only withdraw one at a time, any subsequent possible fates squirm and wiggle from the drawer’s grasp.
Benefit: By sticking one’s hand within the Jug of Dooms and withdrawing a particular ‘doom’ the person retrieving the doom or fate sees the next most likely way that they may meet their end. This can be an accident, combat, assassination or by some other means. DMs/GMs may use this to foreshadow an attack or other challenge for the players and these dooms may be as vague or explicit as the DM/GM allows.
Usable by: Anyone.