Wall of Jelly
Chalk looked down over the edge of the well and winced.
‘Is there a pocket of air underneath that to keep them alive?’ he asked.
Koram drew his Crystal Sword and dived into the well.
‘Hopefully he doesn’t crush the mayor while trying to save him, I’m too tired to make a run for it today,’ commented Valance.
Wall of Jelly (Druid)
Duration: One turn per level.
This spell allows a druid to create a 5′ cubed area per level and the barrier must be at least 5′ thick, shaped as 5’x5’x5′ blocks. Anyone caught in the Wall when it is cast or stuck in the wall subsequently must struggle to break free within 5 rounds or suffocate from the exertion and lack of air. The jelly is thick and will slow anyone, so that someone trapped in the jelly with human range of strength can struggle their way out of 5′ of thickness of jelly in 1d4 rounds. The jelly is immune to normal fire, however magical fire will disintegrate the jelly instantly with no harm to those within.